My name is Gabriel von Gertten, and I am a graphics artist from Malmö, Sweden. I have studied Game Art at The Game Assembly, and since then have had a chance to get experience from a few different sources. I recently have been working as an Environment Artist for The Bearded Ladies for about a year, where I made props, level dressing, shaders, blueprints among other things in the Unreal engine for Mutant Year Zero and its upcoming DLC, Seed of Evil. Before joining the Bearded Ladies, I was an intern at Frictional Games, also as an Environment Artist. Earlier I worked as a CGI artist for Zenit Design in Malmö where I produced photorealistic rendered images and animations of various products.
I’m primarily a 3D artist, though I see myself atleast partly as a graphics generalist. I love doing organic props, though I have much experience with hard-surface after the Mutant project. Apart from 3D modelling, I have done concept sketches, textures, GUI and icons, loading screens and promotional banners to name a few of the main things. I feel very confident in creating true-to-concept 3D assets based on concept sketches. Rigging and animation is also something I have dabbled with, though not as much.
Currently, I am looking for both long-term work opportunities as well as smaller freelance work. If you would be interested in hiring me, send me a mail!